I was thinking how I can use this curve method to generate my animation - using the memory theory of it being a written or literal thread of thought - therefore using the curves and the brush strokes to lead the viewer to each asset.
At least the first asset has been modelled. So that's some progress.
|Inner Bottle (Red part) Wire-frame Not Smoothed|
|Inner Bottle (Red part) Full Not Smoothed|
|Inner Bottle (Red part) Wire-frame Smoothed|
|Inner Bottle (Red part) Full Smoothed|
|Outer Bottle Wire-frame Not Smoothed|
|Outer Bottle Full Not Smoothed|
|Outer Bottle Wire-frame Smoothed|
|Outer Bottle Full Smoothed|
|Both Bottles Wire-frame Not Smoothed|
|Both Bottles Wire-frame Smoothed|
|Following Ethan's Advice|
Like I said before I tried a transparency effect on the hyper shade (Lambert shade) just to see how it would work. I kinda like it and I now need to put a thick outline on it. Just need to work out how! Maybe there is something within Maya that will let me if not perhaps in after effects? I think some research is needed now. That and a few questions to throw Ethan's way when he's not busy with the current project.