I haven't yet figured out the side view but I'm working on it.
Wednesday, 30 March 2016
Wednesday, 23 March 2016
Tuesday, 22 March 2016
Using the links provided by Phil I have started to work on different angle/structures/turnarounds for my character, I think I might start to model him to get a better sense of how to see him in 3D.
Friday, 18 March 2016
I have started to look at the internal structure of the character, I just wanted to make sure this is what you meant? And also any further tips on what I should do with it other than draw it over and over. The side profile was really hard to obtain, I am going to attempt other angles.
Wednesday, 16 March 2016
After my tutorial with Alan, I needed to start getting some defined poses and characterises through. So the following are what I've been working with over the past few hours. Some are stronger than others, but I want to make sure that I am going in the right direction. Keeping in mind each one represents a characteristic and a combination of animal and human. The first set of faces are just experiments I was doing to try and combine the shape of a baby's head and the head of a different animal.
|Face 1 - Dog|
|Face 2 - Fox/Dog|
|Face 3 - Squirral|
|Angry - goat and human|
|Proud/Heroic - Dog and Human|
|Sketchy/Shy - Bat and Human|
|Sad - Monkey and Human|
|Work In Progress - Silent/Ignoring - Dog and Human.|
Monday, 14 March 2016
I decided to work on some more ears and noses to start with. I have been looking at animals that live in the forests and woods and tried to see what kind of design impact that would have on this specific pose.
Sunday, 13 March 2016
I have been working on some exploration of designs for the ears and nose of my character, using a pose created from the suggested designs in my sketch book that was picked up on. I'll be doing more tomorrow as well as a spread of different poses, expressing a different set of arm/legs, feet/hand and head shapes. I chose this specific pose, as it seemed very confident and heroic - actually it was inspired by a skateboarder that I was watching in the park near the university.
Friday, 11 March 2016
Where the Wind Blows.
|Hilda and Jim Boggs pre-radiation exposure.|
|Hilda Boggs after radiation exposure.|
|Jim Boggs after radiation exposure.|
The instances where Jim was re-telling the impacts of the second world war and the added animations overlapping the present was really effective. It made the story come to life in his own living room. The added real-life accounts gave the film that added power to make the feelings towards the characters stronger. Over all the movie was very touching, sad and really didn't want to watch it if I be honest. However I did enjoy it.
Image URL list:
Wednesday, 9 March 2016
Monday, 7 March 2016
Friday, 4 March 2016
After my tutorial with Alan, he suggested I start by looking at the ''flour sack'' design used by Disney to try and get my designs in order. So far here is what I've sketched on sketch book pro as I have not go my scanner working to scan my sketchbook versions.