Saturday 26 November 2016

@Phil - Which method for the tree?

I've been playing around with the lines for the tree and can just about get it to look like my drawings with the first one, but I also did the original toon line experiment just to see what it would look like. I don't know what method would be better for it. Personally I prefer the neat one, but that's only because it fits with the other assets. Either one and  I need to work out whether I can do the star/decorations in post- in after effects or incorporate them into it there with the same method?



Wednesday 23 November 2016

Update: Low-Res Tree Model.

I started modelling the tree asset in Maya as the story boarding process has got me up against a wall!

Its just a simple low polly res mesh that I'll be applying my toon lines to it.




Monday 14 November 2016

@Phil - Tree Gif

I attempted something simple just to see if I was on the same page as you from what you were saying this morning?


 photo Tree.gif

Sunday 13 November 2016

@Phil - Storyboard Idea

This is the storyboard that I sent over before, I went back to it and added the line/string effect, the line/string sort of reveals the world like we discussed before, and objects that are assets will be revealed as full 3D objects. I think making the line/string red would not only fit with the branding but also make it visible in the white space. We can discuss more in the tutorial tomorrow? 








Personal Work: 13/11/2016 - Supernatural Fan Art + Life Drawing Study

After Thursdays very successful presentation, I thought I would award myself with a change to catch up on Supernatural over this weekend while I work on some Dissertation and some story boarding. Took a break and I drew this. I'm rather impressed with it if I'm honest, as this is probably the first human figure I've drawn in a while as my project doesn't feature characters. My tablet died before I could really do much with it, I could have added a few tattoos in relation with the show but I think it's okay as it is. :D  


Wednesday 9 November 2016

Interim Crit Presentation.



Old Spice:
                       

Trifle:
                       

 Rotoscope of Living Room:
                       

Saturday 5 November 2016

Update: Iron Asset



Rending these toon lines is becoming confusing the more I try. But this is the closest I got to a render image unfortunately the back plane was black even though its actually white. I might put a light in there to see if that works. If not I think I saw some tutorials on toon shaders? I think that might be helpful.



Update: Preped Old-Spice Bottle and completed Trifle (Opinions on Trifle needed)



Thursday 3 November 2016

Update: Rotoscoping the Living Room.

So far so good, I have just over a second (Extended to fit real time only about 18 frames) of footage of the living room asset in rotoscope. I will be finishing this by the weekend hopefully. It's a tedious process but the outcome will look really cool :D