Friday, 19 December 2014

Character Part 3: Lighting & Rendering - Pencil Completed (With Problems)

When I started the tutorial I decided to switch to mental ray rendering, this showed me the shadows but lost me some textures. I completed the steps in the tutorial but it just decided to be very uncooperative me at the end.

Render Layers Part 1: Software Rendering - Complete

I have completed this tutorial. After about an hour of rendering. 

Thursday, 11 December 2014

WIM - Key Asset - House - COMPLETE

I have finished UV mapping my house and had to change the design just so I can easily texture the key asset ready to be imported into my final render.

WIM - Gate Orthographics.

Here is my revised orthographic of my Gate.

Creative Partner's archived.

Kavia Bala11 December 2014 at 19:19 You're nearly there Julia !!! Kayliegh Anderson3 December 2014 at 16:11 Are you not going to model the tower from your concept piece? It looked really interesting. Me : Guys!! How do you import a model to another model thingy on Maya? My Lamppost, house and Gates are all on separate maya windows O.O Like • Seen by 21 Lewis Maddison File, Import scene I believe December 10 at 1:25pm

Wednesday, 10 December 2014

WIM Lamp Post Model and UV

Managed to get the UV Mapped on my Lamp Post. Just the house's and trying to get the tower or other building done.

WIM - Final Models - Key Asset 2 - Gate - UV Mapped.

With my Maya deciding to give me a heart attack. I managed to recover the screenshots of my work on my second key asset I have been working on. The Gate to ''Ertasia'' (Thought of a city name finally.) 

Just to provide proof of my almost heart attack I took a picture of my screen when I began to work on my lamp post asset. It froze maya, closed photoshop and I lost my progress on the lamp. But I had only just started to UV Map it so its alright. 

The following screenshots show the stages I went through to model my gate. I had to change the designs a few times because the UV Grid and Map didn't assign well to its shape. 

Tuesday, 9 December 2014

Repulsion Movie Review

Fig 1. Film Poster.

Repulsion, directed by Roman Polanski, is a 1965 black and white physiological horror based on a young beautician and her decent to insanity. Carol Ledoux spends a little time alone in her French apartment, which is situated in London, when her sister goes away with her boyfriend. This apartment is run down, large and very antique. This reflects in how Carole acts. At work, she is well known for ‘’spacing out’’ on the job and over the time her sister was absent she got worse and worse. It didn’t help that, as Peter Bradshaw quotes, ‘’she is intimately disgusted by her sister's obnoxious (and married) boyfriend, and by the way this man comes over for noisy sex in the bedroom next to hers, and casually leaves his razor in her tooth-glass.’’ (Bradshaw, 2013.)

There is only so much a woman can take when she fells repulsed by the thought of a man touching her. During the days that the sister was absent, Carole begins not to attend work, leave a rabbit out on the plate to rot and slowly digress into a state of complete mental break down. Bosley Crowther speaks about the change in set design as Carole becomes even crazier. ‘’Distortions in the rooms of the apartment tacitly reveal her mental state. Phantom arms that punch through the walls and seize her visualize her nightmare insanity.’’ [See figure 2]
Fig 2. Phantom Arms
(Crowther, 1965). With the bath over flowing and the potatoes growing eyes, it is clear that without proper supervision, Carole cannot sustain her sanity.

It also seems apparent that with her growing insanity, she seems to envisage the apartment getting larger, the rooms were growing, like the space in her mind, and the cracks in the wall representing her sanity dithering away.

With that said the sound that Polanski uses is very powerful, like the ticking alarm clock that surmises Carole’s, as Elaine Macintyre describes, nightly visits. ‘’At night she is visited by terrible hallucinations (or are they fantasies?) in which men appear from beneath her bedclothes and rape her violently, yet silently, the relentless ticking of her alarm clock the only sound to be heard.’’ (Macintyre, 2014). The dramatic music that flows through the film riles up the tension that explodes in abrupt violence just as Carole does when her sanity reaches breaking point, the point in which she murders as, Crowther continues you out, ‘’within the maelstrom of violence and horror in this film, Mr. Polanski has achieved a haunting concept of the pain and pathos of the mentally deranged.’’ (Crowther, 1965). [See figure 3].
Fig3. Landlord Pre-Murder

In conclusion, the film was utterly confusing, flicking between her mind states, giving the impression that we should be going insane too. In all it was a well-executed film and a challenging mind set to challenge you to figure out what’s going on.

Illustration List.
 Polanski, Paul. (1965). Fig 1. Film Poser.  (Accessed on 09/12/2014).
Polanski, Paul. (1965) Fig 2. Phantom Arms.  (Accessed on 09/12/2014).
Polanski, Paul. (1965). Fig 3. Landlord Pre-Murder.  (Accessed on 09/12/2014).

Bradshaw, Peter. (2013) Repulsion. (Accessed on 09/12/2014).
Crowther, Bosley. (1965). Repulsion. (Accessed on 09/12/2014).
Macintryre, Elaine. (2014). Repulsion. (Accessed on 09/12/2014).

key Asset/Production Design Orthographic Revised.

This is the revisited version of my lamp post orthographic. I decided to re-do them because I successfully modeled the lamp post in Maya without them. But for the required evidence I re-did them.  
Imported onto Maya

Front View

Side View

Top View

Monday, 8 December 2014

Lamp Post Model.

Once Maya started to work I managed to model my second key asset, the lamp post. It's modeled after the shapes and curves of Erte's models present in his work. 

Wire Frame work key asset piece 1

So I have finished modelling my first key asset, this is the wire frame pipeline for it.