Showing posts with label What If Metropolis. Show all posts
Showing posts with label What If Metropolis. Show all posts

Thursday, 4 June 2015

WIMR - What If Metropolis - Resit Task - Research

So I got word from Phil that the resit task for me is the same as the What If Metropolis project we've done before except I need to focus on my transition between what I create as a concept in concept art and how I show that in the final product.

My artist's muse for this project is Dale Chihuly.

Thursday, 11 December 2014

WIM - Key Asset - House - COMPLETE

I have finished UV mapping my house and had to change the design just so I can easily texture the key asset ready to be imported into my final render.


WIM - Gate Orthographics.

Here is my revised orthographic of my Gate.




Wednesday, 10 December 2014

WIM Lamp Post Model and UV

Managed to get the UV Mapped on my Lamp Post. Just the house's and trying to get the tower or other building done.


WIM - Final Models - Key Asset 2 - Gate - UV Mapped.

With my Maya deciding to give me a heart attack. I managed to recover the screenshots of my work on my second key asset I have been working on. The Gate to ''Ertasia'' (Thought of a city name finally.) 

Just to provide proof of my almost heart attack I took a picture of my screen when I began to work on my lamp post asset. It froze maya, closed photoshop and I lost my progress on the lamp. But I had only just started to UV Map it so its alright. 






The following screenshots show the stages I went through to model my gate. I had to change the designs a few times because the UV Grid and Map didn't assign well to its shape. 
















Tuesday, 9 December 2014

key Asset/Production Design Orthographic Revised.

This is the revisited version of my lamp post orthographic. I decided to re-do them because I successfully modeled the lamp post in Maya without them. But for the required evidence I re-did them.  
Imported onto Maya

Front View

Side View

Top View



Monday, 8 December 2014

Lamp Post Model.

Once Maya started to work I managed to model my second key asset, the lamp post. It's modeled after the shapes and curves of Erte's models present in his work. 


Wire Frame work key asset piece 1

So I have finished modelling my first key asset, this is the wire frame pipeline for it.


Friday, 5 December 2014

3D Paint-Over.

I know that it is not the best I can do, but as I haven't done one I thought I just get it out of the way before I focus on modelling my city properly. It's a bit poor, however it outlines my initial idea.


Wednesday, 3 December 2014

3d Block out Complete?

So I spent a little time today finishing off my 3D Block out and I am not sure if this is what is meant to have been done. I am going to attempt to do the 3D Paint Over of it soon. Essay needs to written as well!


Monday, 1 December 2014

3D Modelling - Block Out. Progress

Blocking out of my city development.



Orthrograph house revisited. Opinions?

As I now know where I am supposed to me working towards I took the photoshop tutorial time to work on another orthrograph, this time with a little more descriptive detail the way I thought would be most effective. 


Sunday, 23 November 2014

@Phil - Orthographic re-visted part 1

So I have been busy the past two days so I haven't had the proper chance to do them, but I have re-drawn the orthographic of the lamp post. Is this what you meant Phil? Any better?

Wednesday, 19 November 2014

@Phil and @Jordan! Help! Thumbnail's 104-112, Final Comps.

So I edited the image, lowered the mountain so that the building grew up above it and I tried to use both an example of Erte's work for the colour pallet and Art Deco (for example from the Crystal Building) to change the top of the spire. Also I can't see if the colours are the same - being shade colour blind does have a bad effect when you've been staring at bright colours all night. I want to use this as my final idea as I really do love the composition and angle. Also it seems my creative partner's also like the arrangement. I just don't know which ones to use as the colour comp. And I request help on the painting as the lasso tool isn't really being friendly with me right now. I also don't understand what you meant Phil, about how it doesn't encompass Erte's sharp crisp forms? Are you referring to the fact that the lines are scratchy and sketchy? Or not straight and generic? I'm rather confused in that matter.


Monday, 17 November 2014

@Phil, @Jordan, concept art idea.

So after my quick feed back I extended my original drawing and - poorly - coloured it. Using some of Erte's work as a color template. Probably not what you was talking about Jordan, but my tablet is having comparability issues at home - I will be continuing this experimentation tomorrow long side working on my othrographs.