Sunday 30 October 2016

Update: Living-Room Environment Play-blast and Render (Add later)

I have play-blasted a quick pan through the living room asset to be used to rotoscope the proper environment later. I have also rendered it for some nice edges and easier viewing for me.  
I had a little shadowing issues with this one. Fixed it in the following shots.
                                                                                                                                                                                  




 Play-Blast:
   



Rendered: (Shortned as other footage will be added.) 

Saturday 29 October 2016

Update: Living-room Enviroment.

As I need some environment, or space, to go along side my animation assets. I've quickly and easily built my Grandparents old living room from memory. I just need to animate a camera through it after I give the place a better render, I am not texturing it, as I will be rotoscoping the camera shots as it moves around. 

Screenshot: 

Rendered with Mental Ray: 

Friday 28 October 2016

Update: Experimenting with Roto-Scoping.

I decided to do a little research in how to use different ways of roto-scoping. The method with Adobe Flash/CC Animate seemed to be the easiest - However there seems to be brush strokes that run away from me. I didn't not intend there to be that many missing strokes. Even the environment was filled out. So much time it took to do this and the program pulls a fast one on me. Back to google!

In any case here is a a short clip I did manage to make - despite the program deleting my brush strokes :O 



Sunday 23 October 2016

Update: Old-Spice Bottle with label and Trifle Start

I used curves and the applying a brush stroke technique that Ethan showed us to create the text on the bottle, it's had a very cool effect actually.

I've made the trifle bowl, I'm not sure why all the lines (the top line is apparently the actual toon node.) are not coloured in green - I'll have to to go through each option to see what I can change to make it green. It looks alright in black too. But it's got to be green, to at least match my drawing.

I'm having a issue figuring out how to fill the interior, I don't know whether the use nParticles, or something else. *puzzled face* I got to make a swiss-roll filled jelly substance, the custard and the dream topping. Hmm.

Bottle - looks like my drawing doesn't it? :D 

Trifle bowl. I added the red ball to show that the technique above for the bottle is also applied here.

Friday 21 October 2016

Update: Created Old-Spice Bottle Asset

Using the tips that Ethan gave me I started to mess around with them and created this first asset. I have tried to get it as close to my original drawing as possible as well.


Saturday 15 October 2016

Update: Experimenting In Maya

I have started experimenting with the techniques suggested to me and I seem to have worked out how to get only as far as applying a brush stroke to the model, I can't seem to understand how that then transpires into a 3D object simulated via the curves. I'll have to ask Ethan that. But I think I actually prefer the transparency bottle, I just need to figure out how to generate these brush curves onto the model to give it a solid place in an environment. 

I was thinking how I can use this curve method to generate my animation - using the memory theory of it being a written or literal thread of thought - therefore using the curves and the brush strokes to lead the viewer to each asset. 

At least the first asset has been modelled. So that's some progress. 

Inner Bottle (Red part) Wire-frame Not Smoothed


Inner Bottle (Red part) Full Not Smoothed


Inner Bottle (Red part) Wire-frame Smoothed


Inner Bottle (Red part) Full Smoothed


Outer Bottle Wire-frame Not Smoothed


Outer Bottle Full Not Smoothed


Outer Bottle Wire-frame Smoothed


Outer Bottle Full Smoothed


Both Bottles Wire-frame Not Smoothed


Both Bottles Wire-frame Smoothed


 Experiments:


Following Ethan's Advice
I followed the tips that Ethan gave me and this is just one side of the bottle, I'll need to work out how to encompass the entirety of the bottle, I've tried it but I have not yet screen shot it. Just to explain it basically looks like tones of rope was thrown over the bottle, not very outline like to be honest.

Transparency.
Like I said before I tried a transparency effect on the hyper shade (Lambert shade) just to see how it would work. I kinda like it and I now need to put a thick outline on it. Just need to work out how! Maybe there is something within Maya that will let me if not perhaps in after effects? I think some research is needed now. That and a few questions to throw Ethan's way when he's not busy with the current project. 

Tuesday 11 October 2016

Personal Work: Commission 09/10/16

I had a friend who wanted me to take a wack at drawing a mount from a game that we played. It's fan art and I love how it turned out so I wanted to share it here. Now it's back to trifles!


Monday 10 October 2016

@Phil - Asset Quick - List

As per discussed into today's tutorial, I've got this quick-list of assets that I've plucked from the script. Including environments. I think I got it all here. (I'll do the presentation way soon. Just wanted to get a list out.)


Thursday 6 October 2016

Branding Progress: Possible logo?

I seemed to have this concept of making line art look 3D into my head now and it's a very neat concept. So I took the idea and applied it to my own hand-print that I drew around and scanned. I have the original and the adapted piece bellow. If I could make this this hand in 3D I'd love to apply the techniques I'm hopefully going to learn to use on it.



UPDATED:


Update: Project Branding Progress - Hand-drawn Fonts

I took out my tablet and tried to write my own font, considering it would be easier if I can simulate this when making a title or a logo or something. I've written on it what my views are on them all. I think I'll look at some branding - play around with my own hand-print which I've scanned into the pc already. 


Update 3: Old-Spice Aftershave Bottle(s)

Here are a mixture of hand drawn and computer generated Old-Spice assets. My favourite has got to be 3. I think it will work well as a 3D object.


Update 2: Apple Pie(s)

There are a set of hand-drawn and computer generated Apple Pie assets here. 


Wednesday 5 October 2016

Update: Trifle Thumbnails

I managed to scan some of my hand drawn drawings today before Maya class. I've started to arrange them by applying them to their own sheet. Here are the Trifles.


@Phil Font ideas

I've found some promising fonts to use either as a studio font, project font or both. I am a little stuck for choice because I like so many of them. To pick a top five I would probably go for #1 #3 #6 #12 #14. 

1. Alanis-Hand

2. Boarust

3. Digitals

4. Dirty-duo

5. Dragon-bones

6. Fruitopia

7. Henry-penny

8. Indie-star

9. International-Playboy

10. Monogly-centre

11. Punkboy

12. Pw-Fairy-tale

13. Shin-Akiba

14. Teen

15. You-Murderer