I spent some of my time today looking into the life and starting of Erté and how he came to do what he did. There essentially wasn't much in terms of information more so that was given on Wikipedia as I did not want to use facts for them as they cannot always be accurate. However all the information I found after searching a little bit deeper lead me to the same conclusion. I summarized important aspects into a who's who power-point.
Scribd Link: https://www.scribd.com/doc/245114760/Erte-Romain-de-Tirtoff
Friday, 31 October 2014
Wednesday, 29 October 2014
I have finished the character modeling tutorial - with one problem - I cant bend my character. But he's there. So I just rotated him on the axis to hes facing the Pencil.
Tuesday, 28 October 2014
You mysterious blue box, which wasn't bigger on the inside at all, spat at me, an artist that has two names. His family name is Romain de Tirtoff, his pseudonym is Erté. As I have run out of photoshop trial at home, I had to use power-point to make a ''map'' of images in relation to the artist's work that look interesting.
Monday, 27 October 2014
So I spent time today to get the common shaders tutorial done and here is my finished screen prints of all the textures used. Ceramic, Plastic, Silver, Chrome,Gold, Glass, Glow and Hidden Glow. These were actually really easy surprisingly. The only reason it took me so long was because I had to keep changing computers/rooms and finalized them at home. But collectively I did finish them in half an hour as instructed, as the tutorial was pretty simple to follow.
So we were tasked with the task of ''texture mapping'' a cube to look like a block of wooden panels. Here is my screen shot progress.
So we had to make a cube, bevel the edges and then take the blinn map into Photoshop to texture it.
Thursday, 23 October 2014
This is my progress for my final painting, I am I have no idea why I have spent so long doing the tonal value for this piece - probably to give my final outcomes a final push I guess. I also seem to have gone through a change with all three paintings. As the first was more of a ''wing-it'' free hand digital piece, the second a more cartoon-ie approach and now this one with the more blocked and defined shadow/lights that the other two. I really like how this has turned out.
Wednesday, 22 October 2014
So I spent half of the day working on my interior shot for my city. I focussed on bringing in elements of a ship by choosing one of my thumbnails that was showing this. I rather like the darkness it portraits because the description I focussed on mentions bottles being broken over crew member heads. So one, the tavern needs to have elements of the sea - so why not a ship interior? Also there is no explanation as to what era this city is from so, I decided that it should be old-en style place with no electric and gas lamps. (Hence the lamp in the corner).
So after looking over Jordan previous advice I have come up with some different concepts. 3 hours later - please let this be alright.
Tuesday, 21 October 2014
Okay so I spent a little bit of time doing these two designs for my final establishing shot - I don't know what design to go for - or if there is anything needed to be done with them.