Tuesday, 29 September 2015

Maya: Pipeline 1: Cartoon Character Head Modelling - In Progress

Maya 2016 has so far been problematic for me as my laptop can just about open it without crashing - so a good few hours was spent getting it to work - the next few hours was fighting to get my head around it. I have finished the main part of the head before it goes into the detailed editing. The ''huh?'' moment has passed for now.

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