During the summer I've not had my mind set on a single path when it came to initiating my third year. But that small but significant brainstorming session we attended threw me a new bone. I was asked what character design meant to me, where my place was in it. And honestly at the moment I'm sure that my actual ability to design a character proves a difficult challenge for me as my drawing skill's are not as adept as some others. Saying this it was pointed out to me by my friends and family that my modelling or my transition to modelling was a success in my last project, and I did tell them that I had tones of help from Alan with it. But they still think it was pretty good, and I enjoyed it for the most part. (Still want to punch Maya in the face.) Ah-em.
Honestly, if I was to place myself anywhere, I would put myself in a story-driven scenario, where the character created has a full background around them, a story that brings them to life. Then comes the design, as I can picture what I want them to look like in my head but that transition from mind to paper wouldn't necessarily be my job, then I would be the one to transcribe the character into a 3D life model of itself, with the ability to move - that's it the ability to bring a character to life through basic movement - the rigging, the slightly animation. It made me very happy to see my little Odd-Ball be able to move and move his jaw. (If I didn't break the original file I would do more with him now, like maybe do a walk cycle, but mistakes happened.)
It's been a busy few weeks since the brainstorming session but I must submit myself to the trails of bending over my laptop and tablet and get some ideas out. My mind works in weird ways, I tend to bring my designs out by imagining them as a story first, a few, and I mean a few passed through the story-processing part of my brain at the session, but one that stuck and I wanted to try and make something appear from happened just after the discussion about quadrupeds. And why do I have to only do four legs.... well I thought about it and I still want to do something creature-related. I've sketched something up: -
Was actually doodling a wolf when I came up with this, but this little guy appeared when I started to adapt forest type creatures, and some creep factor to him. I was looking at the weird and wonderful, like the star-nosed mole. He's kinda a mish-mash of different creatures, frogs, spiders, rabbits, weasels, rats. But essentially he is supposed to be a creature that was buried deep underground, would awaken and enter the world that we know, greeted by other animals and shunned for his appearance. He tries to be friend the different factions, to determined where he actually fits, but he can't find one that works. A human child would come along and name him special and unique and he doesn't need to belong to other families, they need to belong to him. Then all the animals find him useful as he can do everything they can but all in one body. At least that is what I imagined for him. It wouldn't be a full animation, I would only want to make a turn around, to focus on his details. Get him just the right amount of creep, the right amount of cute and the right amount of childish friendliness that he needs.
It's just one idea. I could continue with Odd-ball and make his counter parts - develop his actual persona, but I'd need help to fix his files. Just really need some advice as to what direction I should take for this? Anyone else can comment on it too, be appreciated!