Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts
Thursday, 23 October 2014
Final- Low Angle - progress
This is my progress for my final painting, I am I have no idea why I have spent so long doing the tonal value for this piece - probably to give my final outcomes a final push I guess. I also seem to have gone through a change with all three paintings. As the first was more of a ''wing-it'' free hand digital piece, the second a more cartoon-ie approach and now this one with the more blocked and defined shadow/lights that the other two. I really like how this has turned out.
Wednesday, 22 October 2014
@Jordan - Finals? Please!
So after looking over Jordan previous advice I have come up with some different concepts. 3 hours later - please let this be alright.
I redid this with the mind set that this is my style - it cannot be interpreted from anyone else. I looked at real ships, their keels, their masts and rigging to create this new set. I'm sure there is many things I could do if given the time but I wont be able to do two more images in time for Thursday's submission if I spend any more time on this. So that being said the only tweaking I might do is colour balance and hue/saturation, sizing it, and adding a little more tone definition before the final submit.
I redid this with the mind set that this is my style - it cannot be interpreted from anyone else. I looked at real ships, their keels, their masts and rigging to create this new set. I'm sure there is many things I could do if given the time but I wont be able to do two more images in time for Thursday's submission if I spend any more time on this. So that being said the only tweaking I might do is colour balance and hue/saturation, sizing it, and adding a little more tone definition before the final submit.
Tuesday, 21 October 2014
@Phil and @Jordan - Establishing Shot finals - help
Okay so I spent a little bit of time doing these two designs for my final establishing shot - I don't know what design to go for - or if there is anything needed to be done with them.
Design 1:
Design 1:
Design 2:
Wednesday, 15 October 2014
Research for Despina. Initial ideas
So I thought I would do something a little different, I have created a power point presentation of my initial research for this project so far. It helped me get a sense of what I'm doing myself, gave a sense of structure to my idea and also helped me decide my own way forward as I was getting a little lost as to where I was supposed to be. This is also aiding me in good practice of using scrbd, creating a presentation - which we will need for our crit and giving me the chance to organize myself.
Scrid link:
https://www.scribd.com/doc/243142074/Research-for-course
Power-Point:
Sunday, 12 October 2014
Ideas for concept art - Opinions?
So I was up early this morning and after spending an hour blankly staring at a blank space, I asked for some collaborative influence and managed to draft up some ideas for interior shots.
Wednesday, 8 October 2014
Tuesday, 7 October 2014
Post for linking to OGR
So I thought I would make it easy if I just post all the thumbnails on here so that they are all in one place and easy to accesses for my OGR.
Monday, 6 October 2014
Looking at the perspective...
Jordan's Photoshop tutorial today allowed us to think more about perspective in our drawings - this is what I need to look at. I did a few little experiments in my sketch book, and with Jordan's help I managed to figure out perspective.
I then moved on to revisit a few thumbnails starting with number 65 of my Tamara thumbnails, using this perspective idea, I think it looks a little better. I will continue to try little perspective tasks like this in order to practise my perspectives.
I then moved on to revisit a few thumbnails starting with number 65 of my Tamara thumbnails, using this perspective idea, I think it looks a little better. I will continue to try little perspective tasks like this in order to practise my perspectives.
It is a little sketchy but I was mainly concerned about meeting the lines of my ''perspective-web'' which Jordan drew on for me, whilst explaining the different ways in which I can present this.
Saturday, 4 October 2014
Influence Maps and external research.
So whilst I was playing Borderlands 2 on my down time, I decided to use the opportunity to take screen shots that influence the different angles that we need to look at for our work, the Low angle shot, the Establishing shot and the Interior angle shot. I admire the artwork of Gearbox and 2kGames as it has its own comic-type style for a first person shooter. I hope to find aspects of it that can aid in more influences/research, and then I shall look at some other examples.
Thursday, 2 October 2014
Thumbnail Sketches - Fedora, Ersilia, Leonia, Isuara.
Thumbnail Sketches.
So the better half of my Wednesday afternoon/evening I spent going over a few of my remaining cities and started to sketch some ideas.
In the sketches of Ersilia I was thinking about perspective and how this would impact the angle of the shot. Ersilia is known for her string-ed cities, another web like description. Webs and spiders are not my forte but I was imaging how string would hang between buildings and how it would look from different angles. in the larger drawing I was attempting a establishing shot angle.
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| Ersilia |
Next I looked at the city of Fedora and I loved the description of how there is a building where every room there is a globe that shows another version of Fedora. So it gave me an idea, that each room would be a lined with large windows to emit light oer each globe. Giving it the old ''creepy museum'' feel.
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| Fedora |
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| Isuara 1 and 2 |
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| Leonia - Rubbish heap. |
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| Leonia - Rubbish mountain (with poorly drawing houses) |
I think I will take the rubbish mountain from Leonia and the globe room from Fedora onto the digital world to see what I can do to it.
Monday, 29 September 2014
Is it Atlantis? Moriana study
Exploring the desert city - Despina
I really liked this city and its description so I used some time during the photoshop tutorial to make three larger thumbnails displaying how I thought about lighting and difference between foreground and back ground. I rather am proud of this idea and it will feature in my key concepts on my review. It may even be part of my final designs. I just need to work on other thumbnails from this city.
UPDATE:
Here are the last three I did of Despina. They were a lot quicker as I wanted to do a little ''speed painting''. I timed myself and within 3 mins did these three.
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| Despina |
I may be jumping the gun slightly by introducing detail to my thumbnails a little sooner then required but I thought it would be good if I tried to do so. I think my next step would be to begin some hand drawn concepts in my sketch book as I have been focussing to heavily on the digital side of the work. After that, and finishing the thumbnails for the remaining cities I will set to work in using colour - if thats the right course for me anyway.
UPDATE:
Here are the last three I did of Despina. They were a lot quicker as I wanted to do a little ''speed painting''. I timed myself and within 3 mins did these three.
This does therefore bring me up to the 100 thumbnail minimum, but I have not yet done all the cities so I will continue!
Anastasia and Argia Thumbnail
So I have finished working on the Argia half (bottom set of eight) during the photoshop tutorial. This tutorial spoke about contrast, tonal arrangement, determining foreground and backgrounds.
I decided to apply tones lightly and more shape and detail on the last 4 images in an attempt to practise this for the photoshop tutorial task that we were to produce.
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| Anastasia (top) and Argia (bottom) |
Anastasia, City of Desire
So I decided to split one of the thumbnails template sheets in half, in doing so I can work on two cities on one thumbnail - as of this stage I actually have a small selection of cities that will make my key thumbnail/concept art choices for the final pieces - So I am working on some ideas for the remainder cities that I have not looked at yet.
During this set I was thinking about camera angles - in response to how we are to present our final pieces. I am not that great at perspective, but I looked at examples given to me by my mentor and attempted to mimic some of these shots. For example in #80 I have an interior establishing shot of a bath, #81 is a exterior wide shot of the city and #82 is the low angle shot looking up at the kites. #85 I did not get the perspective perfect but I like how this worked out, the mine in the corner with the cart and the ''slaves'' taking the product into the city, it just expresses narrative and plays on the description of the city. I think I might take numbers #80, #85 and #82 further as part of my key thumbnails. But I am undecided at the moment.
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| Anastasia |
Saturday, 27 September 2014
Influence Maps
Influence Map 1.
I have been looking over the cities with a highlighter in hand I thought it be about time I look at some influential images revolving around the architecture of the city. Out of the cities we have looked at so far I have found a few that have caught my eye. The images in Map 1 are in response to 6 different cities. I used my own layout for the maps rather than the one described below the images because the larger the image, the more I find it influential For example, I have in the top left, a concept drawing of a futuristic stage, this reminds me of the spider city as its like they all crawled along there strings to sit and listen to the performer. Then in the middle to the right, the one with the bridge and statues is a combination of the descriptions of the bridge sign and statues in Tamara, I also chose this image because I have personally walked along that bridge. It's located in Würzburg, Germany. Bottom left there is an image of Harry Potter's Diagon Alley, this popped into my head while reading the description of Tamara, magically made this appear in the concept that narrow streets filled with sign posts could ultimately be depicted in this scene. The image of the the black and white bridge came from a description of Ersila, as it describes a labyrinth of strings and poles in similar description to Octavia.
Influence Map 2
The influence Map 2 are in response to 4 cities, including Tamara and Baucis, two cities that I have already down thumbnails for. I included the Harry Potter image again as its larger and clearer in this Map. I have an image of Tatooine from Star Wars here to depict Argia, the city made of earth, as well as images that again relate to Tamara. I also have images that I chose due to descriptions of Baucis.
Friday, 26 September 2014
Tamara City Thumbnails
Tamara
The city of Signs.
So I spent my lunch break before my Maya/afternoon tutorial today working on a thumbnail series on a city I was reading up on called Tamara. The basic principle is that the city is known for its signs, god statues, statues with shields and zebras.
Wednesday, 24 September 2014
Baucis Complete - Final City page for first photoshop tutorial
I decided to finish Baucis last as I was finding this city difficult to design thumbnails for. But number 48 seems to have worked in my favour a little so I will try and develop that one amoung others.
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