Showing posts with label Year Two. Show all posts
Showing posts with label Year Two. Show all posts

Thursday, 5 May 2016

Maya: Mental Ray Part 11: Mental Ray Proxies



Maya: Mental Ray Part 10: Motion Blur



This tutorial was interesting as it reminds me of what can happen when you take a photo at the wrong time. It get rather annoying, but I suppose in certain circumstances it can be quite useful, again dependant on the effect you are going for.


Maya: Mental Ray Part 9: Ambient Occlusion


Another interesting way to display how ambient occlusion can really affect how we see a space. 




Maya : Mental Ray Part 8: Displacement Maps

It was nice to use Mudbox for a change, and this was a lovely tutorial. The fact that the two different maps makes a difference is actually pretty neat, it really depends what you want to use it for I guess. 




Mental Ray Part 7: High Dynamic Range (HDR) Lighting

A very hefty one this time round, my maya crashed a lot trying to set this up - I have been running into the ground to power through these tutorials but I have to say, this was a very interesting tutorial. Something I might look at more in the future. Specially in sort of putting together a composition of a  modelled character into a realistic scene might work well.

Mental Ray Part 6: Mia Metarial X Shader


A straight forward tutorial, very handy if you wanted to make different elements in Maya.

Mental Ray Part 5: Portal Lights






Maya: Mental Ray Part 4: Physical Sun & Sky

This tutorial was cute, reminds me of the one back in year one. Nice little trick with the light, it's amazing what you can a achieve.



Maya: Mental Ray Part 2: Final Gather













Maya: Mental Ray Part 1: Samples & Quality Control















Maya: Dynamics Part 17: Sprites

Maya: Dynamics Part 16: Conditional Goal Weights

Maya: Dynamics Part 15: Goal Weights

Really enjoyed this, sent this to my little sister, hope she enjoys watching them.

Maya: Dynamics Part 14: Animated Instances

Played around a little with this one, added a cell-shaded effect so it made it look like something out of Borderlands. It's awesome.


Maya: Dynamics Part 13: Instance Rotations

It came out a little dark, but I feel like I've entered the medieval period with this tutorial. Brilliant! :)

Maya: Dynamics Part 12: Instancing Objects

Maya: Dynamics Part 11: Collision Events

Maya: Dynamics Part 10: Emit From Particles