So I have coloured the male racer and will probably go through some colour schemes to see which fits, this one is in reference to gears and cogs being silver, copper or gold. Then adding the black for the gentlemanly scientific theme.
Tuesday, 29 December 2015
Monday, 28 December 2015
NC: Narrative and Character: Film Review tasks - Adaptation
In light of the season and that I have chosen to write my adaptation peace on the famous story about an elderly gentleman, a miser, a crook, Ebenezer Scrooge. A Christmas Carol was written by Charles Dickens and is a tale about a man who hates Christmas and continues to until his late partner Marley visits him and tells him that he will be visited by three ghosts that will evidently change his life. Each ghost, one from the past, the present and the future show his life in all three perspectives. Changing his view point of the world drastically.
The book is just one story, but there have been many many films that bring this Adaptation to the big screens. Dating back right until as early as 1901, each film depicts the same story but in its own way, with and without music. There has been a Muppet adaptation and a fully animated adaptation. The story has hit home many a time and has never ceased to amaze us.
The first few editions of the movie have had to omit something from the plot to keep the movies short, but as the years progressed and the times that movies can be on the screen got longer more of the story could be stretched out and included. This is evident in the latest creation by Disney created back in 2009. Staring Jim Carey as Scrooge it is my most favourite of the movies, this version of Scrooge includes great effects, stunning voice acting and realistic concepts.
A Christmas Carol (2009) did successfully well in the box office and is well known to date to be the most watched and most loved version of the tale today.
Monday, 21 December 2015
NC: Narrative and Character: Film Review tasks - Documentary.
The
Rules of Documentary
What
we do in the Shadows.
Personally I
am not a big fan of documentaries. Therefore I simple wish to review the only
one that I actually enjoyed watching, which happened to be the one we watched
for this lecture section. ‘’What we do in the shadows’’ is a mockumentary documentary
about a group of vampires who share a house/flat in New Zealand. This mockumentary
takes comedy and fiction to a whole new level. Bringing these out-of-time
vampires and throwing them into the real world where they squabble over the
dishes and pathetically quarrel with a rival gang of werewolves. This barely seems like a documentary, only when they explain that the camera men have crosses and stakes and practically almost get eaten by a werewolf. The vampires bite a faintly annoying guy, who duly turns into a vampire and wants to hang out with them, and he brings along his best mate, a really nice non-vampire human bloke called Stu. The concept of the whole thing is just out of the world and completely stupid but still very entertaining. It simply is just a film about everything we know about vampires, then about modern day affinities with vampires.
Sunday, 20 December 2015
NC: Character: In progress.
So after going back over my notes I've begun constructing a new design for one of the male character for my game. This specific design is to show the theme of a gentleman of the period, but also involving the aspect of steam punk, of the mechanics.
Tuesday, 8 December 2015
Thursday, 26 November 2015
Thursday, 19 November 2015
NC: Character : Further Discussions about my Characters.
Further discussions came up today about the approach to my characters, I am going in the right direction however my character's themes need to be pushed further. They are defined as Romance, Science and Industry . On top of the Gothic, Robotic and over-all steam punk theme. Today after the workshop task I worked on another female piece, some HUD's for my game as well. After showing these to Justin I need to now work on pushing the said themes. Looking at my male and creature I made the other day is the same thing they are in the right direction.
This first one I made the neck too long so I basically cut her head out but her body is what I wanted to point out, as her cloths are very Gothic like.
This second one is the one I did today I really like her but she's still to generic and I need to revisit the dress. Justin was saying that there should be more frills.
With the HUD task in mind we were asked to apply it to our games as well. With the racing theme in mind I constructed the left piece is inspired by a typical racing monitor that shows you the position, the lap, the speed and the amount of Nitros you have left. The piece on the right is an example of how the customization for the cars would look like.
As I will not be featuring a car in my work any more I drew this before this and wanted to include it here as it gives an example of the type of vehicle a character could drive.
NC: Character: Workshop work.
With Justin today we explored the ideas around game HUD (Head's Up Display's) and other windows that may feature in a game. I was given a card with an Alien card and here are some yu-gi-oh inspired cards.
Wednesday, 18 November 2015
NC: Character: Post Tutorial.
After receiving my OGR feedback and tutorial I discussed with Justin about removing the car as a character entirely and keeping it as some concept as it would proof to be a difficult challenge, and not one I would be able to complete successfully. In its place there will be another character figure as my anatomy and figure drawings have improved and are my stronger suit rather than drawing cars. There will be a male, and female and some form of creature in my final designs.
We also talked about improving on the designs in terms of the themes and how I need to push the distinguished themes more so that they stand out. As I have previously mentioned, the female is going to follow a Gothic Steam-punk theme, the male is going to adopt a form of cybernetic features that integrate with my steam-punk world. The creature will also adopt this theme but will need to be something that is not completely human but at the same time be logically able to drive a car.
I did some research into some things and set about sketching some ideas. These are so far some of my examples of how the male and creature could look.
We also talked about improving on the designs in terms of the themes and how I need to push the distinguished themes more so that they stand out. As I have previously mentioned, the female is going to follow a Gothic Steam-punk theme, the male is going to adopt a form of cybernetic features that integrate with my steam-punk world. The creature will also adopt this theme but will need to be something that is not completely human but at the same time be logically able to drive a car.
I did some research into some things and set about sketching some ideas. These are so far some of my examples of how the male and creature could look.
Male.
Creature.
Sunday, 15 November 2015
Thursday, 12 November 2015
Maya : Head Modelling Part 3: Refined Blocking
And here is part three as it was only 30 mins. I think my eyebrows need a little tweaking but when I finish the eye I'll probably mess about with it till it looks right.
Maya: Head Modelling Part 2: Blocking - COMPLETE
FINALLY! After much needed help and a little kick from Alan I have got the basic blocking of the head done. It needs tweaking in some areas where its not rounded but as I move on to the next tutorial I will be refining it more. Finally the train of tutorials can continue after being stranded at the station for too long!
Monday, 9 November 2015
NC: Movie Review: (Exploitation) - Mad Max Fury Road (George Miller, 2015)
Fig. 1 Movie Poster |
Although the title may suggest that Max is the main character, however the alpha in this film are the females. Namingly a woman called Furiosa, and as Robbie Collin writes, ''Furiosa is one of the toughest, most resilient action heroes in years, with a metal prosthetic arm that hints at past trauma and a steely gaze that sees more on the way. Like Sigourney Weaver's Ripley in the Alien films, the character is informed by her sex but not defined by it, and Theron superbly embodies her stoicism, nerve and resolve.'' (R. Collin. 2015). She is clearly one not to mess with and along with her we have the wives of Immortal Joe. Beautiful women and the perfect symbol of purity and beauty. These females are what start this who chase-orientated movie. As they don't appreciate being used as cattle for Immortal Joe's needs. They want to escape and Furisoa takes them away in a giant war-rig. (see Fig.2)
Fig. 2 |
Aside from the mass chase theme and the dust, dirt and explosions the plot is simply structured and without really understanding the rest of the series you don't really get to lost. It's a brilliant example of well placed camera work, great CGI and great acting all round. I witness this with a silver sprayed smile.
Image List:
Miller, G (2015) Figure 1. Mad Max Fury Road Poster. http://www.opoderosoresumao.com/wp-content/uploads/2015/08/10320615_1420333831604515_2358485737340164025_n_by_punmagneto-d8osh18.jpg.
Miller, G (2015) Figure 2. Mad Max War Rig http://madmax.wikia.com/wiki/File:Fury_Road_WarRig_001.jpg
Sunday, 8 November 2015
NC: OGR Link
I completly forgot to add a link to the OGR for the group project as we have posted it only on the group blog.
Here is the link: NC: Narrative - OGR Presentation.
Here is the link: NC: Narrative - OGR Presentation.
Friday, 6 November 2015
NC: Narrative : Character Designs - Apprentice
This is a smaller detail in our story, as Oliver is a knife thrower he needs an assistant to practice with. As we wanted to keep the concept that Oliver is still young and has had a childhood dream despite his fathers persistence, this little guy is his companion, his best friend and the help that he has turned to get through things. He was designed by Lewis and I took the liberty of turning him into a concept. I had a lot of fun with this, slightly altering his design to make the bear seem more tattered. Here are two versions.
Wednesday, 4 November 2015
Maya: Improved Merry Poses
I've missed a lot in terms of the inner maya lessons. However I have spent some time redeveloping a pose and have created the ''after'' image. I have also now included the middle pose.
1
Tuesday, 3 November 2015
NC: Narrative : Sketching Ideas of Oliver Caro
I am working on the designs for Oliver more in depth now - the computers in the red room have no pen touch sensitivity so Sketching it will be until I get back on my laptop.
Monday, 2 November 2015
@Everyone @Alan: NC : Narrative : Character design thumbnails - Oliver Caro.
So here is our littler Oliver Caro, I need everyone to please have a look at this spread and please help me decide which one is working more. Thanks!
Saturday, 31 October 2015
Wednesday, 28 October 2015
NC: Narrative : Child Circus act's Influence.
I was tasked with looking at designing the son for our project. I have begun looking at child circus acts and found that most of them are young children reaching to early-mid teens. We've discussed that Oliver will be around the age of 13-14.
Tuesday, 27 October 2015
NC: Narrative Project Character notes.
Notes on narrative that I made last week.
We have decided to not make him older - instead make the animation go over a couple of days therefore he wont be ageing that much,
NC: Character Workshop With Justin 24/10/2015.
Thursday, 22 October 2015
NC: Narrative : Character Statement
After the tutorial with Alan, I was tasked with giving a summary to our characters to better understand them. I have drafted a statement for each.
Oliver Caro.
Oliver is our protagonist for this animation. He starts of showing himself as a child speaking with his father. He is thin, brown-haired and blue eyed. He has skills with the knife even at his age which in the first instance would be around 10 years old. His only goals are to impress his father and make sure he doesn't screw up. But he always seems to make a mistake somewhere along the line. Always around food too.
Oliver Caro.
Oliver is our protagonist for this animation. He starts of showing himself as a child speaking with his father. He is thin, brown-haired and blue eyed. He has skills with the knife even at his age which in the first instance would be around 10 years old. His only goals are to impress his father and make sure he doesn't screw up. But he always seems to make a mistake somewhere along the line. Always around food too.
Frederick Caro.
Frederick is father to Oliver, is a typical run of the mill father who wants only the best, love and respect of his son. He has the same brown hair but green eyes. After the death of his wife, Frederick had to raise Oliver by himself through the circus life. His wife's death devestated him and he has not been the ver happy type since. With Oliver's growth he gets more and more concerned that his son is not as passionate about his job like he is or rather was.
These are just a little outline of the characters and in draft form as something to work with when beginning our designing stage.
Monday, 19 October 2015
NC: Narractive and Character Review
Character &
Hollywood
Without being tempted to go for the ‘’Top of the head’’
choice for this task, i.e. someone like Batman & Joker, I have chosen two
opposing character’s from the well-loved Disney movie Peter Pan. These two
being Hook and Peter Pan himself.
As Peter Pan is a fictional movie the characters both have
the same birth date, May 9th 1860, and place, Scotland. This is
because the original story of Peter Pan was written by J.M. Barrie. The novel
was published in 1911, and Disney’s classic take on the tale appeared on our
screens in 1953. Pan is depicted as the ‘’Boy who never Grows’’ up, even though
he was introduced to his new world when he was baby at seven days old, he seems
to be around 12-15 years old. In other depictions he seems to be in the 14-15
range as he understands the concept of a kiss, love and having a family. Walt
Disney describes him as ‘’ He is twelve
years old forever simply because he refuses to grow up beyond that comfortable
age.’’- (Walt Disney, 1958.). His
world view is that no child should need to grow up and that adults are just getting
in the way. When he was just a baby, the faires took him to Neverland, it is
here that he inherited his own world, creating the Lost Boys and his goal is to
bring Wendy Darling and her brothers to Neverland so that he could hear stories
from Wendy all the time and forever. His other goals or wants are that he wants
to insure that he gives Captain Hook hell as he and his crew are the only adults
in Neverland that do not belong. Pan does not have that many needs, his needs
are the same as his goals in this sense. He does want to make sure that all
children are happy. Which brings us to his Internal Vs External Traits. His
internal is that his parents wanted him to be this big success and all he
wanted to be is a child, external being that he now saves children from their adult
life – the Once Upon a Time Version puts a really grim twist on this story as
it tells that Peter Pan is a shadow that takes children who die in their sleep
so that they do not return to their bodies – or be saved – are eternal on
Neverland. Pan has many flaws mainly that he is too caring towards Wendy and almost
loses to Hook. As well as the fact that he is cocky and impulsive – even though
he is immortal that can still cause others harm. Overall his Story Arc consists of him wanted
to take Wendy and her brothers away and keep them in Neverland, after their
battle with Hook and Tinker bell saving him he changes his mind and lets Wendy
return home. His conflicts being Hook and the Pirates and his choice to let Wendy
go and the value changes display in the scene is when Wendy give Peter a
Thimble (a real kiss) causing him to regain his strength and fight Hook.
Captain’s James Hook, the villain of the story and enemy to
Peter Pan is my second choice of character. With the same birth date and
history as Pan except that he’s around 30 years old and runs a crew of hardy
pirates. Hook has sailed the seven seas including Neverland and only wishes to
be rid of Peter and Neverland and get back to the real world. Instead of
getting his revenge on Pan for cutting of his hand and throwing it to the
crocodiles, he ends up being chased away by it, unsuccessfully getting his
revenge. He starts out by kidnapping Princess Tiger lily and forces Pan to
rescue her, then takes Wendy on his ship converting her to pirate story teller
and tricks her into showing the location of Pan’s lair, taking the lost boys
and the brother’s he challenges Pan and almost wins. Hook has a few flaws other
than being a pirate, he’s a ‘coward’ and a ‘cod-fish’. His internal vs External
triats are that he came to Neverland by accident and ends up being forced to
leave as he is chased by the crocodile to the ends of the earth so to speak.
Pan has taken his ship so he no longer captain it and he lost without a cause.
His crew follow him however so at least that’s a little bit of comfort.
Sunday, 18 October 2015
Maya: Full set of Poses.
I have finished the character homework task showing the original image and the model I made with the character as close as I could with added restrictions and limits to my own ability.
Saturday, 17 October 2015
Maya: Poses So far.
These are my custom poses so far the other two will be arriving shortly and a collection of them with the corresponding images.
Thursday, 15 October 2015
NC: Narrative: Structure in Marvel's Avenger's
The Avenger's
Three Act-Structure
My chosen film for the Narrative Structure review is Joss Wheadon's Avenger's. I choose this film as it sits nicely within the Three-Act Structure. Beginning with
Act One, this is before the Helicarrier Takes Off, it is here where the film goes into setup mode, introducing a roll call in The Avengers, the Roll Call is the series of scenes which establish the main characters, locations, items, and relationships that will come into play later on. Act Two comes into play when they are on the Helicarrier. This act takes place largely on the Helicarrier and the hero begin multiple efforts to stop Loki in Germany. Thor tries to bring Loki back to Asgard but fails and Black Widow manipulates Loki into revealing his plans but they are unable to defeat him. They also begin to confront other obstacles to their success, such as the hostility between Tony Stark and Steve Rogers, Nick Fury’s deception about the use of the Tessaract, Bruce Banner’s control of the Hulk, and Hawkeye attacking the helicarrier. By the end, the heroes have begun to fully appreciate how much of a threat Loki is, and they are forced to come together and redouble their efforts to stop him. And Act Three
is after the Avengers Leave the Helicarrier having figured out Loki’s plan. There is a short dialogue scene between Tony Stark and Loki, but then the rest of the act is dominated by the Battle of New York. The tension continues to build over the course of the battle until it reaches a crisis point when the nuke is launched toward Manhattan, and then the climax comes and the heroes win the day. A final sequence wraps up the loose ends, and the film is concluded.
Tuesday, 13 October 2015
NC: Character Workshop Part 1
Today's character workshop was very interesting as we were tasked with turning a video game character into something that associates with the three cards that we got, changing their look but still keeping the elements of their respective game. I received Ezio Auditore from the Assassin's Creed Franchise. I mainly focussed on the works construction and under the vehicles word I had invention also. So I give you a mechanic assassin, his wrist has a multi-purpose tool on it as he lost his hand while fixing cars. His other wrist has the typical knife-blade.
NC: Character Archetypes
Archetypes in Film:
The Lord of the
Rings: Fellow Ship of the Ring.
One of the most iconic movies to display typical character
Archetypes. The Lord of the Rings, Directed by Peter Jackson has a range of
different archetypes. The main characters being the Hobbits Frodo Baggins and
his companion Samwise Gamgee, travel with a band of characters from all races
to take the dreaded One Ring of power to destroy it. However the archetypes can
be interpreted differently, it’s more of a personal preference.
The Hero, Aragon
or ‘’Strider’’ is a hero because he rescues the hobbits from certain death when
they first travel through Middle-Earth and becomes their traveling companion
within the ‘’fellowship’’. He tributes his sword to Frodo and protects him as
far as he can before they get split up from each other and we follow his personal
story in the remaining two films. Frodo Baggins can also be seen as the hero as
he is carrying the ring and enduring his burden. The Sidekick, Sam being
Frodo’s Gardener and friend is the sidekick of the story.
The Villain, this
archetype can be assigned to selection of characters in this film. The Witch
King Sauron or ‘’The Eye of Sauron’’ is the enemy of all the characters as he
is trying to gain back his power ring and rule over Middle-Earth. The One Ring
is actually a character by itself as it is the main focus of the franchise.
However, the Ring can actually be seen as both a support and a Villain as it
can aid in the use of making the bear invisible but also is too powerful in the
wrong hands. It belongs to Sauron and that makes it the subject of Villainy as
well as substance as a Character. Saruman the White, reveals his evil intentions
towards the end of this film also, changing his archetype from support to
Villain.
The Father Figure,
these father figures help the companions through their journey, guiding them
and giving them wisdom. The main characters that fit this archetype are Gandalf
the Grey, Elrond the elf Lord and for part of the film Saruman the White plays
a part in guidance when he assists Gandalf in his decisions. Gandalf the Grey
is a strong candidate for this archetype because of his compassion towards the
Hobbits and his wisdom that he shares. Elrond is part of the council that help
decided the One Ring’s fate, he provides wisdom as well. The Mother Figure, Galadriel the Lady of Light, acts as the
mothering figure in this film as she guides Frodo on his path.
The Maiden, Arwen
the daughter of Elrond. She is the maiden because Aragon, although attempts not
to be tempted by her ends up being with her at the end of his story.
The Child,
Meriadock Brandybuck and Perrigrin Took are the children because of the way
they act in the story and how are always getting into trouble and causing the
company trouble as they get captured by the Urukai and Aragon, Legolas and
Gimli have to go and rescue them.
The Trickster, Sméagol
is the trickster as he is suffering long term effects of owning the One Ring
which has caused to develop and alter-ego known as Gollum.
Saturday, 10 October 2015
NC: Character : Further character designs.
So I was playing around a bit more with clothing styles as well as a new pose for my character. I am getting used to drawing figures with shapes too. It seems a lot less complicated that I thought. Still not keen on faces as I can't seem to master intricate detail with a tablet pen as of yet. But practise makes progress!
Friday, 9 October 2015
New character creation concept sketch.
one of my character's is going to be part animal so I pre-cured a quick sketch of a possible concept. she holds a spanner to add to the idea of invention and construction. Her clothes resemble a Steam punk theme with her ears and tail. The customisation will take place in terms of being able to change the colour and style of the character's hair and ears and tail.
Thursday, 8 October 2015
Review: Games Night Tuesday
As part of our course, we were offered a chance to play some games with each other to understand the mechanics and the way the game is played. In our group we played three games. These three games consisted of two card games and one board game.
The first game is called Guillotine, this is a very mathematical based card game that takes artistic cards and a pop up guillotine into a level of game play for all the family. The idea behind the game is to save the Nobles from having their heads cut off. To do this, you can use action cards to aid you or another player or make their point gathering a nightmare. You also have to take the noble which is at the top of the line or closest to the guillotine at the end of your round regardless of its number. At the end of the ''day'' when all the cards are gone you count up your points and the person with the highest points wins.
Secondly, we played a gamble based game of probability called Camel Up. We have to bet on who will come first. However as the race goes on the camels can stack up, changing the leader. If a dice is rolled and the coloured camel is on the bottom but has a camel on its back, it moves forward either 1,2 or 3 spaces with the camel still on its back. The camel on the top becomes first and the character below becomes 2nd. Its a little complication and its designed to teach children maths, probability and problem solving - with a gambling issue thrown in. Its a very well designed piece and as much as I enjoyed it I wouldn't want my children to learn how to gamble.
Finally, we played a multi-game card set called Dobble. Dobble is a fairly frustrating game that requires you to have good identification skills with multiply objects in different sizes. There are a few different games you can play with this game. We played the basic ones where you had to match a card to its pair causing the card that goes on top to be the next card you had to match, if you won it you can keep the card and the person with the most card wins. Then we did the reverse were you had to try and get the lest cards, and thirdly we had to try and get rid of our cards. Its a fun fast placed game that really tests your ability to be able to pay attention.
Out of all three I think that Dobble and Guillotine are my favourites and I have a history with card games they are the most appealing to me.
The first game is called Guillotine, this is a very mathematical based card game that takes artistic cards and a pop up guillotine into a level of game play for all the family. The idea behind the game is to save the Nobles from having their heads cut off. To do this, you can use action cards to aid you or another player or make their point gathering a nightmare. You also have to take the noble which is at the top of the line or closest to the guillotine at the end of your round regardless of its number. At the end of the ''day'' when all the cards are gone you count up your points and the person with the highest points wins.
Secondly, we played a gamble based game of probability called Camel Up. We have to bet on who will come first. However as the race goes on the camels can stack up, changing the leader. If a dice is rolled and the coloured camel is on the bottom but has a camel on its back, it moves forward either 1,2 or 3 spaces with the camel still on its back. The camel on the top becomes first and the character below becomes 2nd. Its a little complication and its designed to teach children maths, probability and problem solving - with a gambling issue thrown in. Its a very well designed piece and as much as I enjoyed it I wouldn't want my children to learn how to gamble.
Finally, we played a multi-game card set called Dobble. Dobble is a fairly frustrating game that requires you to have good identification skills with multiply objects in different sizes. There are a few different games you can play with this game. We played the basic ones where you had to match a card to its pair causing the card that goes on top to be the next card you had to match, if you won it you can keep the card and the person with the most card wins. Then we did the reverse were you had to try and get the lest cards, and thirdly we had to try and get rid of our cards. Its a fun fast placed game that really tests your ability to be able to pay attention.
Out of all three I think that Dobble and Guillotine are my favourites and I have a history with card games they are the most appealing to me.
Wednesday, 7 October 2015
NC: Character: Post Character Lesson feedback.
The character session with Justin ran smoothly, I rather enjoyed trying to make a game concept with the map and tokens he provided as well as thinking of ways to turn Bethesda's Studios Fallout 3 into a board game.
Once we were tasked with this Justin came round and talked to me about my idea for my Character project, I explained my initial ideas and he said he is looking forward to seeing that. He also helped me base a narrative for my game and it full ''steam'' ahead from now on.
My Idea has been altered since I last typed it up but I now have a definite concept to publish. I have yet to think of a title, but here is the new information.
The Game:
The game's genre is racing, taken from the base concept of the race the player will need to play to win to unlock more things as they level up and progress. The rules are slightly different however. The player gets to build their car pre-race in what ever way they think will suit for the terrain they are to face, the rule is that they have to remember that the more things that they customize their car with makes their car heavier - therefore making them slower in the race.
The Characters:
The game will consist of three playable characters. Each character has a bonus ''perk'' to give the player who chooses them. Males have extra weight allowance, females glimmer power that slows other racers and the animals are faster. Customization of the character will be simple, for example changing of hair style and colour, eye colour and skin colour. For the third selection character the player can choose what type of ears and tail to have on their character. As they progress they will unlock outfits for their character and new hairstyles/hats. The characters start as basic male, female and human-animal hybrid.
Once we were tasked with this Justin came round and talked to me about my idea for my Character project, I explained my initial ideas and he said he is looking forward to seeing that. He also helped me base a narrative for my game and it full ''steam'' ahead from now on.
My Idea has been altered since I last typed it up but I now have a definite concept to publish. I have yet to think of a title, but here is the new information.
The Game:
The game's genre is racing, taken from the base concept of the race the player will need to play to win to unlock more things as they level up and progress. The rules are slightly different however. The player gets to build their car pre-race in what ever way they think will suit for the terrain they are to face, the rule is that they have to remember that the more things that they customize their car with makes their car heavier - therefore making them slower in the race.
The Characters:
The game will consist of three playable characters. Each character has a bonus ''perk'' to give the player who chooses them. Males have extra weight allowance, females glimmer power that slows other racers and the animals are faster. Customization of the character will be simple, for example changing of hair style and colour, eye colour and skin colour. For the third selection character the player can choose what type of ears and tail to have on their character. As they progress they will unlock outfits for their character and new hairstyles/hats. The characters start as basic male, female and human-animal hybrid.
Monday, 5 October 2015
Maya: Lip Syncing Part 2: Jaw Bounce
After fighting with the new settings on Maya and being able to hear the tutorials I have completed the jaw bounce for the Lip syncing tutorial.
Sunday, 4 October 2015
NC: Character Project: Starting Thumbnails.
Hunting Photoshop brushes took a little more time than I imagined, but I found enjoyment in experimentation and have started to work on some thumbnails for some examples of levels in my racing game. Without thinking to deeply as to what it is going to actually be called or how the levels all looked I am rather liking these two even if the second one is not yet in colour.
Friday, 2 October 2015
NC: Character Story/Game concept/Idea
Over the past couple of days I was going over some ideas in my head on how my Character project would be directed. As I have three very idealistic distinct cards I related them to games like Mario Kart and Wacky Racers. I also had a talk with a few class mates and got a very broad scope of how to approach this.
So, my plan for this game is for it to be a multi platform do-it-yourself style creation. Where the player chose first a male or female character with a limited customisation choice and then they get to build or ''construct'' or ''invent'' their car. This would then implement my third card of weight - the more things they put on their car increases its weight and this affects the race. The rules of my game would follow that of your average racing game.
In terms of designs concept I'll be looking at family friendly designs that are great for all the family to play. Some design influences include Animal Crossing figures (see Figure 1), with their slightly out of proportion bodies and adorable features. Also the backgrounds would feature bright friendly colours with stylized levels to increase the difficulty of the race and the players mind for invention.
So, my plan for this game is for it to be a multi platform do-it-yourself style creation. Where the player chose first a male or female character with a limited customisation choice and then they get to build or ''construct'' or ''invent'' their car. This would then implement my third card of weight - the more things they put on their car increases its weight and this affects the race. The rules of my game would follow that of your average racing game.
Figure 1. Animal Crossing Characters. |
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