Sunday, 6 November 2016
Update: Trifle Turnaround @Phil - Is this what you meant?
For some reason it looks like the interior of the trifle might cut the mouth....god knows why, the meshes were smoothed when I rendered.
Saturday, 5 November 2016
Update: Iron Asset
Rending these toon lines is becoming confusing the more I try. But this is the closest I got to a render image unfortunately the back plane was black even though its actually white. I might put a light in there to see if that works. If not I think I saw some tutorials on toon shaders? I think that might be helpful.
Thursday, 3 November 2016
Update: Rotoscoping the Living Room.
So far so good, I have just over a second (Extended to fit real time only about 18 frames) of footage of the living room asset in rotoscope. I will be finishing this by the weekend hopefully. It's a tedious process but the outcome will look really cool :D
Sunday, 30 October 2016
Update: Living-Room Environment Play-blast and Render (Add later)
I have play-blasted a quick pan through the living room asset to be used to rotoscope the proper environment later. I have also rendered it for some nice edges and easier viewing for me.
Play-Blast:
Rendered: (Shortned as other footage will be added.)
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| I had a little shadowing issues with this one. Fixed it in the following shots. |
Rendered: (Shortned as other footage will be added.)
Saturday, 29 October 2016
Update: Living-room Enviroment.
As I need some environment, or space, to go along side my animation assets. I've quickly and easily built my Grandparents old living room from memory. I just need to animate a camera through it after I give the place a better render, I am not texturing it, as I will be rotoscoping the camera shots as it moves around.
Rendered with Mental Ray:
Friday, 28 October 2016
Update: Experimenting with Roto-Scoping.
I decided to do a little research in how to use different ways of roto-scoping. The method with Adobe Flash/CC Animate seemed to be the easiest - However there seems to be brush strokes that run away from me. I didn't not intend there to be that many missing strokes. Even the environment was filled out. So much time it took to do this and the program pulls a fast one on me. Back to google!
In any case here is a a short clip I did manage to make - despite the program deleting my brush strokes :O
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