Sunday, 6 November 2016

Update: Trifle Turnaround @Phil - Is this what you meant?

For some reason it looks like the interior of the trifle might cut the mouth....god knows why, the meshes were smoothed when I rendered.

Saturday, 5 November 2016

Update: Iron Asset



Rending these toon lines is becoming confusing the more I try. But this is the closest I got to a render image unfortunately the back plane was black even though its actually white. I might put a light in there to see if that works. If not I think I saw some tutorials on toon shaders? I think that might be helpful.



Update: Preped Old-Spice Bottle and completed Trifle (Opinions on Trifle needed)



Thursday, 3 November 2016

Update: Rotoscoping the Living Room.

So far so good, I have just over a second (Extended to fit real time only about 18 frames) of footage of the living room asset in rotoscope. I will be finishing this by the weekend hopefully. It's a tedious process but the outcome will look really cool :D

Sunday, 30 October 2016

Update: Living-Room Environment Play-blast and Render (Add later)

I have play-blasted a quick pan through the living room asset to be used to rotoscope the proper environment later. I have also rendered it for some nice edges and easier viewing for me.  
I had a little shadowing issues with this one. Fixed it in the following shots.
                                                                                                                                                                                  




 Play-Blast:
   



Rendered: (Shortned as other footage will be added.) 

Saturday, 29 October 2016

Update: Living-room Enviroment.

As I need some environment, or space, to go along side my animation assets. I've quickly and easily built my Grandparents old living room from memory. I just need to animate a camera through it after I give the place a better render, I am not texturing it, as I will be rotoscoping the camera shots as it moves around. 

Screenshot: 

Rendered with Mental Ray: 

Friday, 28 October 2016

Update: Experimenting with Roto-Scoping.

I decided to do a little research in how to use different ways of roto-scoping. The method with Adobe Flash/CC Animate seemed to be the easiest - However there seems to be brush strokes that run away from me. I didn't not intend there to be that many missing strokes. Even the environment was filled out. So much time it took to do this and the program pulls a fast one on me. Back to google!

In any case here is a a short clip I did manage to make - despite the program deleting my brush strokes :O