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Friday, 6 May 2016
Maya + Adaptation Part 1: Final Submission Listing.
Pipeline 2: Modelling:
Modelling Part 1: Low Resolution
Modelling Part 2: UV Layout
Modelling Part 3: High Resolution
Pipeline 2: Shader FX
Part 1 - Intro to Shader FX
Part 2 - Displacement
Part 3 - Lighting
Part 4 - Transparency
Part 5 - Reflection
Part 6 - UV's & Animation
Dynamics 1 - Legacy Particles
Part 1 - Sketching Particles
Part 2 - Particles Grids
Part 3 - Omni Emitters
Part 4 - Directional Emitters
Part 5 - Volume Emitters
Part 6 - Emit From Curve
Part 7 - Per Point Emission
Part 8 - Surface Emission
Part 9 - Curve Flow
Part 10 - Emit From Particles
Part 11 - Collision Events
Part 12 - Instancing Objects
Part 13 - Instance Rotations
Part 14 - Animated Instances
Part 15 - Goal Weights
Part 16 - Conditional Goal Weights
Part 17 - Sprites
Lighting & R 2: Mental Ray
Part 1 - Samples and Quality Control
Part 2 - Final Gather
Part 3 - Linear Work Flow
Part 4 - Physical Sun and Sky
Part 5 - Portal Lights
Part 6 - Mia Material X Shader
Part 7 - HDR Lighting
Part 8 - Displacement Maps
Part 9 - Ambient Occlusion
Part 10 - Motion Blur
Part 11 - Mental Ray Proxies
Adaptation A - Final Submission
Infographic
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