Note: I am still working my way through this list but as the submission deadline is upon me I have to submit what I have and will be adding to it as soon as I can.
Intro to Maya:
Modelling Part 1
Character Part 1: Modeling & Character Part 2: Texturing & Character Part 3: Lighting and Rendering
http://juliascgartsstudentucarochester.blogspot.co.uk/2014/10/simon-issues-with-rubber-but-other-wise.html
http://juliascgartsstudentucarochester.blogspot.co.uk/2014/10/simon-issues-with-rubber-but-other-wise.html
Texturing Part 1: Common Shaders
Texturing Part 2: UV Maps
Lighting Part 1: Lights and Shadows
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Modeling 1: Digital Sets
Digital Set: Part 1: Modeling & Digital Set: Part 2: UV Layout & Texturing Preperation & Digital Set: Part 3: Lighting
http://juliascgartsstudentucarochester.blogspot.co.uk/2015/04/older-tutorial-cg-artist-tool-kit.html
Digital Set: Part 4: Colour Map & Digital Set: Part 5: Bump & Specular Map
Digital Set: Part 6: Dirt Map & Final Render
Intro to Lighting
Intro to Visual Effects:
Render Layers Part 2: Depth of Field
Render Layers Part 1: Software Rending (Rendering Layers [Software])
Intro To Pre-Viz
Camera Part 2 : Pan Shot
Camera Part 3: Roll Shot
Camera Part 1: Camera Rig
Camera Part 4: Pitch Shot
Camera Part 5: Dolly Shot
Camera Part 6: Crane Shot
Camera Part 7: Distance Shot
Camera Part 8: Coverage
Camera Part 10: Contra Zoom
Camera Part 9: Camera Shake
Intro to Character Animation
Making Felix Walk
Intro to Rigging
Biped Rigging Part 1: Legs
Biped Rigging Part 2: Spine
Biped Rigging Part 3: Arms
Biped Rigging Part 4: Neck & Head
Techniques Part 1: Piston
Techniques Part 4: Tail
Techniques Part 2: Eyes
Techniques Part 3: Can Exchange
Visual FX 1: Deformers
Non-Linear Deformers
Stereo Camera Rig
Intro to Visual Effects: Render Layers (Mental Ray)
Intro to Texturing
Networks: Double Sided Shader
Networks: X-Ray Shader
Networks: Faked Rim Lights
Networks: Transparency
Maya Fur: Presets & Attributes
Maya Fur: Santa Hat
Intro to Skinning
Smooth Bind: Edit Weights
Smooth Bind: Paint Weights
Smooth Bind: Influence Objects
Interactive Bind
Intro to Deformers
Blend shapes and Inbetweens
Creating Mirrored Blend Shapes
Wire Deformers
Sculpt Deformers.
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