I am unable to use flash on my computer, but I managed to compile a short animatic/cinematic of the process of infections as the character speaks. I will be working on the pre-viz and final renders tomorrow.
Wednesday, 29 April 2015
Tuesday, 28 April 2015
Fv: Rendering issues and their resolve!
For the most part of today I wanted to start my rendering to see how my textures would look.....The thing is they did not look like anything I thought. So after asking my peers and sitting through two of the digital set tutorials I finally fixed it!
This screen shot demonstrates the issue I was having where I could see the texture I wanted on the right but when rendered with mental ray the textures were a no show.
This screen shot demonstrates the issue I was having where I could see the texture I wanted on the right but when rendered with mental ray the textures were a no show.
After following Alan's tutorial - which I should have done in the first place - I managed to get it working! The red squared out area is after I applied the diffuse (colour), bump and specular maps like in the tutorial! Result! No do do that to all my models and I'm ready to try to animate again!
Sunday, 26 April 2015
FV: Final Environment
I found a nicer texture than my rock one and have decided to scrap the houses as they did not suit the designs of the characters.
FV: Final Model - Admiral Anti-Body
With a little tweaking, I have finished modelling and texturing the second of the two voiced characters in my animation. Admiral Anti-Body. Instead of completely using substances, I actually created the texture for his hat, using the pattern from the US Air Force Army uniforms.
FV: Final Models - Anti-Squad Soldier
This is the simplest of my models as this is what the player will see - the rear of it anyway - when they run about.
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