Tuesday, 22 March 2016

@Alan - Further Character structures.

Using the links provided by Phil I have started to work on different angle/structures/turnarounds for my character, I think I might start to model him to get a better sense of how to see him in 3D.


Friday, 18 March 2016

@Alan - ADB: Character structure?

I have started to look at the internal structure of the character, I just wanted to make sure this is what you meant? And also any further tips on what I should do with it other than draw it over and over. The side profile was really hard to obtain, I am going to attempt other angles.




Wednesday, 16 March 2016

ADB: Interim Crit Presentation

Adaptation B V2

ADB: Post tutorial Sketches

 After my tutorial with Alan, I needed to start getting some defined poses and characterises through. So the following are what I've been working with over the past few hours. Some are stronger than others, but I want to make sure that I am going in the right direction. Keeping in mind each one represents a characteristic and a combination of animal and human. The first set of faces are just experiments I was doing to try and combine the shape of a baby's head and the head of a different animal.

Face 1 - Dog

Face 2 - Fox/Dog
Face 3 - Squirral
Angry - goat and human

Proud/Heroic - Dog and Human

Sketchy/Shy - Bat and Human


Sad - Monkey and Human
Work In Progress - Silent/Ignoring - Dog and Human.


Monday, 14 March 2016

ADB: Character Exploration Part 1: Ear's and Nose continued.

I decided to work on some more ears and noses to start with. I have been looking at animals that live in the forests and woods and tried to see what kind of design impact that would have on this specific pose.