Sunday, 23 October 2016

Update: Old-Spice Bottle with label and Trifle Start

I used curves and the applying a brush stroke technique that Ethan showed us to create the text on the bottle, it's had a very cool effect actually.

I've made the trifle bowl, I'm not sure why all the lines (the top line is apparently the actual toon node.) are not coloured in green - I'll have to to go through each option to see what I can change to make it green. It looks alright in black too. But it's got to be green, to at least match my drawing.

I'm having a issue figuring out how to fill the interior, I don't know whether the use nParticles, or something else. *puzzled face* I got to make a swiss-roll filled jelly substance, the custard and the dream topping. Hmm.

Bottle - looks like my drawing doesn't it? :D 

Trifle bowl. I added the red ball to show that the technique above for the bottle is also applied here.

Friday, 21 October 2016

Update: Created Old-Spice Bottle Asset

Using the tips that Ethan gave me I started to mess around with them and created this first asset. I have tried to get it as close to my original drawing as possible as well.


Saturday, 15 October 2016

Update: Experimenting In Maya

I have started experimenting with the techniques suggested to me and I seem to have worked out how to get only as far as applying a brush stroke to the model, I can't seem to understand how that then transpires into a 3D object simulated via the curves. I'll have to ask Ethan that. But I think I actually prefer the transparency bottle, I just need to figure out how to generate these brush curves onto the model to give it a solid place in an environment. 

I was thinking how I can use this curve method to generate my animation - using the memory theory of it being a written or literal thread of thought - therefore using the curves and the brush strokes to lead the viewer to each asset. 

At least the first asset has been modelled. So that's some progress. 

Inner Bottle (Red part) Wire-frame Not Smoothed


Inner Bottle (Red part) Full Not Smoothed


Inner Bottle (Red part) Wire-frame Smoothed


Inner Bottle (Red part) Full Smoothed


Outer Bottle Wire-frame Not Smoothed


Outer Bottle Full Not Smoothed


Outer Bottle Wire-frame Smoothed


Outer Bottle Full Smoothed


Both Bottles Wire-frame Not Smoothed


Both Bottles Wire-frame Smoothed


 Experiments:


Following Ethan's Advice
I followed the tips that Ethan gave me and this is just one side of the bottle, I'll need to work out how to encompass the entirety of the bottle, I've tried it but I have not yet screen shot it. Just to explain it basically looks like tones of rope was thrown over the bottle, not very outline like to be honest.

Transparency.
Like I said before I tried a transparency effect on the hyper shade (Lambert shade) just to see how it would work. I kinda like it and I now need to put a thick outline on it. Just need to work out how! Maybe there is something within Maya that will let me if not perhaps in after effects? I think some research is needed now. That and a few questions to throw Ethan's way when he's not busy with the current project. 

Tuesday, 11 October 2016

Personal Work: Commission 09/10/16

I had a friend who wanted me to take a wack at drawing a mount from a game that we played. It's fan art and I love how it turned out so I wanted to share it here. Now it's back to trifles!