I have started experimenting with the techniques suggested to me and I seem to have worked out how to get only as far as applying a brush stroke to the model, I can't seem to understand how that then transpires into a 3D object simulated via the curves. I'll have to ask Ethan that. But I think I actually prefer the transparency bottle, I just need to figure out how to generate these brush curves onto the model to give it a solid place in an environment.
I was thinking how I can use this curve method to generate my animation - using the memory theory of it being a written or literal thread of thought - therefore using the curves and the brush strokes to lead the viewer to each asset.
At least the first asset has been modelled. So that's some progress.
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Inner Bottle (Red part) Wire-frame Not Smoothed |
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Inner Bottle (Red part) Full Not Smoothed |
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Inner Bottle (Red part) Wire-frame Smoothed |
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Inner Bottle (Red part) Full Smoothed |
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Outer Bottle Wire-frame Not Smoothed |
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Outer Bottle Full Not Smoothed |
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Outer Bottle Wire-frame Smoothed |
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Outer Bottle Full Smoothed |
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Both Bottles Wire-frame Not Smoothed |
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Both Bottles Wire-frame Smoothed |
Experiments:
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Following Ethan's Advice |
I followed the tips that Ethan gave me and this is just one side of the bottle, I'll need to work out how to encompass the entirety of the bottle, I've tried it but I have not yet screen shot it. Just to explain it basically looks like tones of rope was thrown over the bottle, not very outline like to be honest.
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Transparency. |
Like I said before I tried a transparency effect on the hyper shade (Lambert shade) just to see how it would work. I kinda like it and I now need to put a thick outline on it. Just need to work out how! Maybe there is something within Maya that will let me if not perhaps in after effects? I think some research is needed now. That and a few questions to throw Ethan's way when he's not busy with the current project.